Rules
A plain-language draft that needs legal review before launch.
How a gameweek works
Every gameweek has a slate of up to 10 matches chosen by 4463. You predict the score after 90 minutes plus stoppage time. Extra time and penalties do not count.
Picks lock at each match's kickoff, using the server clock. If a kickoff moves earlier, the lock moves with it; if it moves later, the match reopens. Other players' picks become visible after kickoff.
Points for each match
An exact score is 10 points. The right result with the right goal difference is 7 points (a correctly predicted draw that is not exact always counts here). The right result only is 5 points. A wrong result is 0.
Called It: if your result is right and no more than 25% of the 4463 players on that match picked it, you get +3; at 10% or less it is +5. It only applies when a match has at least 30 predictions. The split is taken from active players and frozen at kickoff, and it never uses outside predictions or market prices.
Banker: one match a week can be your Banker, which doubles that match's points (base plus Called It). It can be moved until the earlier of that match's kickoff and the kickoff of the match you move it to. If the match is postponed or abandoned, the Banker is released.
Streaks, Clean Sweep and the Fan Question
A streak counts consecutive slate matches with the right result, in kickoff order. Skipped and void matches neither break nor extend it. Milestones pay once per streak: 3 in a row is +3, 5 is +5, 8 is +8, 12 is +12. A wrong result resets it.
Clean Sweep: the right result on every non-void match of a gameweek, with at least 8 valid matches, is +10.
Fan Question: each week players submit questions, vote (up to 3 votes each, never for your own), and the top-voted question is picked on Friday 12:00 UTC. A correct answer is +3 points.
How ties are broken
Leaderboards rank by points. When players are level, in order: most exact scores, most correct results, most Called Its, fewest picks changed in the final 10 minutes before kickoff, then earliest account. If players are still level they share the position. Ties are never decided by chance.
Corrected results
If a result from our data feed is wrong, an admin can correct it. Every correction needs a reason, is recorded, is shown on the match page, and the match is scored again (points are reversed and re-awarded, never edited).
Leagues
A league holds up to 200 players and you can be in up to 20 leagues. League names are checked and can be removed. League owners cannot see picks before kickoff.
Free to play
4463 is free to play and is not a gambling product. There is no purchase and no payment of any kind, and no prize is paid out. Titles and badges are earned by skill and are never sold.